erova notebook • a user experience blog by Chris Avore

New year, new jobs: we’re hiring product designers

To cut to the chase, if you think you might be interested, you can send me your resume to

Not quite a year ago I wrote a post on here announcing I would be searching for a designer—someone who could interpret some fundamental requirements and work through the design process to build prototypes of various web applications.

After growing to 5 people this year, NASDAQ OMX Corporate Solutions is hiring product designers again.

I feel like a list of bullets describing the work is great on job boards, but since this is my personal blog I’m going to improvise and describe why I think we’ve got such great people working here, and why I hope that culture can attract and retain another awesome designer.

Collaboration is more than just stand-ups

At any given hour you may hear “stick your head over here” to get a second set of eyes on something. But more than that, we clear our calendars for show and tell (surprise, surprise).  Once a week we take at least an hour to meet as a team and put our disparate projects on the screen, tape sketches to a wall, or whiteboard ideas to make sure everyone knows what we’re up to. Weekly code-and-tell workshops—an hour of sharing our latest approaches to HTML, CSS, and JavaScript—are a great opportunity to raise the ability of everyone. And that doesn’t scratch the surface of the happy hours. Become a better designer by working alongside some of the best.


“Last week you said you the wireframes were about 23% done, would you say they’re closer to 28% this week?”—No one on my watch, evar.  Yes we’re a team but you have the ability to work how you want without micromanagement.

Design studio

Sketching and critique is at the core of what we do. Not just the start of the project, but arguably almost every microinteraction, feature, or flow. Yes, sometimes the view from the 50th floor looking toward uptown is blocked by butcher paper, but it’s probably worth it.

Participate in actionable research

We get out of the building at all phases of projects, whether it’s for discovery or usability testing. We can stand behind our personas because they’re based on real people, not clichés or assumptions, and can confidently say “I don’t know what’s best, we’ll test it next week”.

Data-informed design

One of my Christmas presents came early: a new commitment to analytics across all of our products and services with a combination of a major 3rd party service and our own auditing platform. The days of saying, “I think people are using this” will be long gone.

Design, Launch, Iterate, Repeat

This is a big one for me from my experience as a freelancer.  You get to plan the product, see it to launch, and instead of turning in an invoice, you get usage reports, feedback from sales teams, and your own backlog to make it better. You don’t just see a product through to one stage and walk away, you improve it and identify and design significant improvements (and you won’t be in a maintenance role or only provide incremental updates either).

No wireframe monkeys or bolt tighteners

This stuff is too tough to just think wireframes can solve everything. And senior management knows we’re not there to just make it pretty.

This is an awesome opportunity for a designer comfortable with some code—even if it’s not part of your job today. Or if it’s all you do at your job and you want to strengthen your UX chops by understanding more about the people who will use what you craft.

It’s not all stuffy financial or stock market work. Chances are you’ll be designing responsive public-facing websites and applications, or prototyping how to visualize complex data.  You’ll have an iMac, not a Bloomberg terminal.

The job serves a global marketplace: it’s likely someone will influence every product overseas, whether that person is a stakeholder in Stockholm, a fellow designer in London, or a client in Amsterdam.

I *know* you’ve got to be wondering what you may be working on. And I promise we’ll go over the actual work in a conversation. But sharing even high-level descriptions of projects on my personal blog might be dicey.

In the mean time, here’s the job description.

  • Work with our product and engineering teams to develop visually stunning and useful products
  • Work closely with UX leadership and other UX team members to manage a user experience project thread
  • Work closely with client teams to uncover business needs, develop design strategies, present and defend the design team’s work, and build consensus
  • Design and develop high-fidelity prototypes using HTML, CSS, JavaScript
  • Craft low-fidelity prototypes using paper, Axure, or Balsamiq to communicate recommendations and explore the problem space
  • Recognize when existing design patterns are appropriate for reuse and modify HTML/CSS/JS as necessary
  • Design and maintain multi-platform & responsive interfaces
  • Facilitate or participate in workshops with clients, subject matter experts and users
  • Participate in user research, including discovery interviews, observation, surveys, and more
  • Plan and conduct usability testing and evolve the design based on the findings
  • Direct creation of personas, journeys, scenarios, wireframes, prototypes, workflows, interaction and experience models, and functional specifications and ensure deliverables are client-ready
  • Work in an environment that respects the design process, including sketching, critique, and iteration
  • Advocate user-centered design best practices across projects
  • Regularly participate in design studio
  • This 40 hour a week position is located in Lower Manhattan.
Send your resume to



  • Julie (jb) Booth

    This looks awesome! If I ever head back East… I’d love to visit you guys :)